Post-apocalyptic research – sound design for film – ‘Oblivion’
In the video interview, they discuss how important sound design for the post-apocalyptic genre is, especially in setting a scene. Oblivion takes part on earth after a huge war where earth is now desolated and baron. In the sound design they had to take into consideration there was very little life where there were very little insects or birds meaning the atmosphere sounds was essentially just winds which made the scene feel very sparse.
I can take this approach into consideration when thinking about the sound design for our film as it is too set in a post-apocalyptic setting, however with consideration to wildlife sound, there is no need to remove these as there is still very much a living planet in our film, as its set in rich woodland for most of the scenes. However, with regards to other human life there is very little which means there will be little outside sound of other human life again making the scenes seem fairly sparse and post-apocalyptic.
Furthermore, with the use of digital media in our film I will have to consider the possible addition of entities that require a complete sound design. I can take inspiration from the drones in Oblivion as they required such treatment. The sound design team used interesting techniques such as making the sound effects tonal and ‘evil sounding’ with the aspiration of making them sound like an ‘evil R2D2’ thus giving an inanimate object some form of emotion and adding another level to the sound design. This could be a good technique to use in our film if such an entity was added as with minimal characters a further level of emotion would be effective to add with the use of sound.
This research ties in with my second learning objective which states ‘to better understand and employ techniques to add sound to digitally created visuals making them sound realistic and in place with the genre’
https://gizmodo.com/5995064/how-oblivion-made-earth-sound-as-post-apocalyptic-as-it-looks